The following command asks Fireworks to prompt the user for her name, and then returns the name to Dreamweaver.
<html><head><title>Prompt in Fireworks</title><meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"><script> function commandButtons(){ return new Array("Prompt", "promptInFireworks()", "Cancel", "readyToCancel()", "Close","window.close()"); } var gCancelClicked = false; var gProgressTrackerCookie = null; function readyToCancel() { gCancelClicked = true; } function promptInFireworks() { var isFireworks3 = FWLaunch.validateFireworks(3.0); if (!isFireworks3) { alert("You must have Fireworks 3.0 or later to use this command"); return; } // Tell Fireworks to execute the prompt() method. gProgressTrackerCookie = FWLaunch.execJsInFireworks("prompt('Please enter your name:')"); // null means it wasn't launched, a number means an error code if (gProgressTrackerCookie == null || typeof(gProgressTrackerCookie) == "number") { window.close(); alert("an error occurred"); gProgressTrackerCookie = null; } else { // bring Fireworks to the front FWLaunch.bringFWToFront(); // start the checking to see if Fireworks is done yet checkOneMoreTime(); } } function checkOneMoreTime() { // Call checkJsResponse() every 1/2 second to see if Fireworks is done yet window.setTimeout("checkJsResponse();", 500); } function checkJsResponse() { var response = null; // The user clicked the cancel button, close the window if (gCancelClicked) { window.close(); alert("cancel clicked"); } else { // We're still going, ask Fireworks how it's doing if (gProgressTrackerCookie != null) response = FWLaunch.getJsResponse(gProgressTrackerCookie); if (response == null) { // still waiting for a response, call us again in 1/2 a second checkOneMoreTime(); } else if (typeof(response) == "number") { // if the response was a number, it means an error occurred // the user cancelled in Fireworks window.close(); alert("an error occurred."); } else { // got a valid response! This return value might not always be a // useful one, since not all functions in Fireworks return a string, // but we know this one does, so we can show the user what we got. window.close(); FWLaunch.bringDWToFront(); // bring Dreamweaver to the front alert("Nice to meet you, " + response + "!"); } } } </script></head><body><form><table width="313" nowrap><tr><td>This command asks Fireworks to execute the prompt() function. When you click Prompt, Fireworks comes forward and asks you to enter a value into a dialog box. That value is then returned to Dreamweaver and displayed in an alert.</td></tr></table></form></body></html>